![]() The "new" weapons are not very innovative, would have been cool to have a new covenant addition. The engineers are rather boring as an enemy. The enemy pool is very shallow, they could have added back elites since, unlike halo 3, there is no flood or sentinels. I unlocked some weapons caches and never used them because traversing the hub world is really easy. The map function and hub world feel gimmicky, since the only choice is the order of some missions, which I would wanna play chronologically anyways. Lastly, I have some smaller nitpicks about the game, that compound to the rather disappointing experience: As it stands now, halo reach does a better job on all these fronts, because it's not as afraid to deviate from the formula. The game would worked a lot better (with the same story) if they replaced ODST with spartans, which is sad because a halo game that focused on the weaker average soldiers has immense potential, to show a darker side of the war, the cost on the civilian population, the actual might and utter destruction of the covenant. I feel like Bungie perfected the superhuman spartan/elite gameplay, and they decided to reuse it even though it doesn't fit the premise or tone of the game at all, just to play it safe. Your squad mates are also overpowered and even show plot armor by doing some ridiculous stuff in cutscenes.Īnd it's not like we have no framework of how strong humans are in the halo universe, they appear in every game as your allies (including ODSTs in halo 2 and 3), and they are frail and heavily outmatched by elites and brutes. Lastly even though the story as a whole has a smaller scale, the scenarios themselves have you often plowing through the covenant as a one man army just like master chief would. But you can still rip turrets off the ground and wield them effectively, you can melee brutes, you can flip tanks, you can jump a ridiculous height, you can wield the gravity hammer. You can't dual wield and you throw grenades in a more pronounced arch, which makes sense because of your average strength. I played on heroic and it felt just like master chief shields in halo CE, you can still afford to receive plenty of damage periodically. You have health, but the regenerating stamina on top is too overpowered. But the small changes don't even come close to reflect that: By that premise alone it should be completely different from any of the previous 3 games, you should feel vulnerable, outmatched, forced to rely on your squad or other tactical advantages. Jarek hits the nail on the head by pointing out how similar gameplay feels to halo 3, even though you play as a regular human instead of a 7 foot tall cyborg in a power armor. This video makes a lot of good points about the game, however I wanted to write a post expanding some of them and adding more. Sadly I think that ODST's campaign is the worse of the bungie halos by a wide margin, and I understand why on release some people disagreed with the 60 dollar price tag for what if it feels like an expansion. I was hyped about the last bungie-made halo campaign, as halo 3 and reach lived to the hype even playing them a decade later and without any nostalgia factor. to be honest I feel like a kid in a candy store, I can't decide.ĮDIT: One thing I do want to mention though, at times having to get a health pack in ODST can be damn flow breaking and annoying but overall it is still a good game and I still have no idea of my preferance.For context I'm a pc gamer that only got to play halo 3, reach and ODST in this last year, but was a huge fan of CE's campaign as a kid and halo 2 later on. I'm going to have to say that both games do what they were supposed to do and it comes down to personal preferance as one is about a lone struggle and the other about a final desperate stand. So honestly I don't know which to pick, I guess for campaign ODST at least delivers some fresh ideas and while they both have reasonably short campaigns I think ODST helps deliver on a personal level while Halo 3 makes things more on a wide epic scale. I liked it, considering I had to pay one hundred dollars for it (the average price for any game in my god damn country /rage!!) I think I got a decent enough game. Besides it has the cast of Firefly in it which counts for something. However ODST is just so fresh with its ideas and the concept was so well done complete with an interesting spin on the Halo universe and overarching story with some great moments of gameplay design within. Well I like to think Halo 3 had a lot going for it, the four player co-op and the forge and the theatre mode and such (which I count because it was the first Halo game to come up with the concept) and besides I got to play as an elite in multiplayer which was a real deal sealer for me. ![]()
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